Today, AOKI's interview triggers me again.

This is an interview from a site called Nintendo Life.
What was the team's experience like developing this game using the Dragon Engine? Were there any particular difficulties?
This game was developed by RGG Studio. Our team has a deep understanding of the Dragon Engine and a wealth of technical know-how, so the development process went smoothly. In particular, with this Nintendo Switch 2 version, Virtua Fighter needs to run stably at 60fps, so optimizing the game for the performance of each generation of hardware was a very technically challenging task. One of the reasons why the number of releases has been limited so far is because of this.
It took several months to reproduce the transparent wall in ES, which only came out for the PS5...

Hahahahahahahahahahaha
Hahahahahahahahahahaha
Wahahahahahahahahahahaha
Can't they just not say anything?

As is mostly the case. There's nothing worth reading.
