VFMANIA

Freedom Forum

No question is too small! A place to connect and share a laugh, from beginners to legendary pros.

Chat/Daily

Summary of a short discussion among overseas users regarding Akira's weak point attack (666P) nerf and delay after evasion

6th Dan
3/11/202606:49:55
49
2
AI·EN

1. Changes to Light Stance Adjust (666P): "Nerf or Bug Fix?"

The light stance adjust, which previously had almost no recovery frames even when evaded, has been adjusted this time.

  • Overall Frame Increase: Increased from the existing 40f → 42f (approximately 2 frames of additional loss).

  • Situation Upon Evading: Now, evading the light stance adjust results in a -8 frame situation.

  • Guaranteed Counterattack: Now, evading the light stance adjust allows for a guaranteed Jab (P) counterattack. (Previously, even when evaded, it was essentially a 50/50 situation)

2. 3K (High Kick) vs 666P (Light Stance Adjust)

  • 3K's Buff: Thanks to the 'backdash catch performance' which is a common patch for all characters, 3K now catches backdashes better.

  • Risk Comparison: * 3K: If evaded, the risk is high as you can get hit by a guaranteed Elbow (P+K series) in a -8 situation.

    • 666P: Even if evaded, you only get hit by a Jab (P), so from Akira's perspective, using the light stance adjust is still lower risk and higher return than 3K.

3. Character Matchups and Perceived Impact

  • Due to this patch, characters like Wolf, Jeffrey, Eileen, Shun, and Blaze can now gain a definite reward when evading Akira's light stance adjust.

  • Overseas User General Opinion: "Having a safe counter hit launcher (CH Launch) even when evaded was nonsensical. This patch is more of a normal 'bug fix' level than a nerf."

Loading comments...