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Kage Diagonal Zetting Combo (Low Posting Combo Explanation)

Lionheart
3/29/202620:02:10
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*'Breaking the Face' mentioned in the text refers to 'Gamen Kyaku' in the command list.

This is a standing combo that can definitely be used in real matches.

First, you need three things:

  1. The opponent character is positioned with their back towards the wall and standing diagonally (the angle varies depending on the induced stagger).

  2. When the opponent character is standing in front of the wall, they have a body size/stance that leaves some space.

  3. The technique intended to induce a normal wall stagger between breaking faces should be facing the wall.


That's it.

At the beginning, this combo requires adjusting the number of hits while simultaneously recognizing the distance and angle to the wall, while looking at the opponent's back and belly, and checking Kage's hand/foot position.

Also, it is very difficult to succeed when flipped to the 2P position.

Usually, you can expect it during basic attack exchanges near the wall,

(e.g. catching them with a backward crouching dash Gamen Kyaku)

or situations like successfully landing a side front throw with the wall diagonally behind them.

As in the previous example, if you start with Jūmonji - Foot Sweep, you can assess the distance and situation while the foot sweep motion is in progress, and then choose whether to proceed with a straight wall carry combo or roll to select that combo or a similar one. It's a sweet situation.

In summary, it's "Can I secure a counter hit frame with breaking the face this time? Are conditions 1, 2, and 3 met?"

Before the update, the route I often used was like this, and even though I hit the breaking face two times less,

the damage is atrocious.

When hitting with full parts, the damage was only about 2 less than the video on SNS, as if it were natural, so the breaking face and Jūmonji 6P also had their advantage frames nerfed on counter hit, and there were restrictions on creating the angle. The damage was also adjusted, so the old taste was reduced. Actually, considering the population, I didn't think many Kage users would know how to use it... Whether the difficulty or frequency in real matches, it was a combo that shouldn't have existed. Aiiiiit, just the fact that breaking face twice -> Spiral 2-hit was possible was too strong.

But, dear ninjas,
Who are we?
Aren't we the people who are only happy when we get the reaction of "What the heck is this, this is weird" from our opponents?

Even after the update, you 'can' do it.

Depending on the distance, you may be able to hit more, or you may have to hit less.

So, nothing has changed.

Nerfs don't matter.

What matters is venom.
Let's keep clenching our teeth and hitting at least one hit strangely.


Namuuuuuuuuuuuuuuu-

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